In addition to campaigns, the game provides nine different single-player missions, covering a wide range of historical content, from invading the Mayan Yucatan as Cortez' captain, trappers hunting for Bison tongues, or the French Army marching on a British fortified town. (For example, The War for Independence can be played as either the British or American forces.) As a bonus, American Conquest offers the ability to play campaigns from either side's perspective.
Each campaign is distinctive enough to capture the warring aspect of the period. They include Columbus' Voyage, Pizarro's Raids, The Seven Years' War, Tecumseh's Rebellion, and The American War for Independence. As most current RTS games are limited to half this volume, American Conquest garners a big bang for the buck rating.Ĭampaigns are detailed and well thought out. In order to condense 300 hundred years of warfare between 12 nations into playable scenarios, GSC chose five authentic periods of war and created eight campaigns, adding up to a whopping 42 missions. Unlike many RTS games where resource management can get tedious, or combat is a generic form of minutia, American Conquest does RTS right by deftly combining resource management with warfare. Gamers can play any number of single-player authentic standalone battles or draw from a variety of historical campaigns covering conflicts from 1492 to 1813 AD. Developed by GSC Gameworld (the makers of Cossacks), American Conquest incorporates these concepts and many more into a playable and enjoyable RTS game.Īmerican Conquest covers an extensive period of early North American conflict. It was also a fascinating time of discovery, exploration, and commerce. Warfare in Colonial America required skill, strategy, and above all, the ability to survive in hostile territories far from the motherland. Unit can opt to use their "cold steel" weapons in lieu of the sometimes ineffective muskets. To accurately reflect the fighting, morale changes with victories, defeats, supplies, and pay. The large maps - 30 x 20 screens - feature forts, caves, hills, log cabins, fortresses, and varying climates. Multiplayer modes include Deathmatch, historical battles, a championship system, and a global rating system for up to eight simultaneous players. Twelve nations and tribes are available with 100 units, 106 buildings, and huge battles involving 16,000 units.
Players will experience eight campaigns (42 missions) including Pizarro's Expedition, the War of Tecumseh, the Seven Years War, and the American War of Independence.
Peasants are also now trained from dwellings and not from the town centre the latter now having the role as a scientific upgrade building.American Conquest presents the pre-colonial Americas with their alluring riches. Further, the cost of buildings, soldiers and cannons would inflate with each successive one built. Food may be harvested from either a mill or by hunting wild animals with specialised units like the trapper or the buccaneer unit. Generally, wood and stone are used to construct buildings whereas the others are primarily used for creating and maintaining the army. The usual chain of activities involve building dwellings for your peasant workforce and to gather resources like wood, food, and gold, stone, coal and iron from mines which the player will have to construct at designated areas. While the difference between playing for the European factions and the native American Indians are discernible in terms of military strategy, the basics are the same. As in 'Cossacks', American Conquest allows the building of a base with which the player will conduct military and economic activities to prepare for victory in a scenario. All three titles are available together as the American Conquest Chronicles.Īmerican Conquest's basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars and its add-ons.
The latest installment in the series is American Conquest: Divided Nation. There is also an expansion pack produced for American Conquest, called American Conquest: Fight Back and a gold edition, which has both the original and expansion pack bundled together. It is set between the 15th and the early 19th centuries in the American continents. American Conquest is a real-time strategy game developed by Ukrainian GSC Game World who is the developer of Cossacks: European Wars and published by German CDV.